AI Insights · Timothy · January 2021
Q4 2020 U.S. Performance of Top Pinball/Brick Breaker Games
An analysis of the top Pinball/Brick Breaker games in the U.S. during Q4 2020, showcasing downloads and active user trends. Insights provided by Sensor Tower.
In the final quarter of 2020, the Pinball/Brick Breaker category of mobile games saw varied performances across the top titles in the United States. Data provided by Sensor Tower offers a glimpse into the trends for these games on both iOS and Android platforms.
Bricks Ball Crusher by PoseidonGames maintained strong user engagement with weekly active users peaking at over 918K in the last week of December. The game also saw a steady increase in downloads, culminating in over 103K downloads in the same week. Revenue trends for the game showed a significant rise as December progressed, reaching upwards of 206K USD in the final week.
Puzzle1Studio's Brick Out - Shoot the ball demonstrated a notable spike in weekly active users, jumping to over 408K in mid-December before settling down to around 276K by the month's end. The game's downloads saw a remarkable surge, especially in the first week of December, with over 109K downloads. Revenue for Brick Out followed an upward trajectory, with earnings increasing to approximately 72K USD in the last week of 2020.
VOODOO's Snake VS Block showed consistency in its user base with weekly active users hovering around the 400K mark throughout the quarter. The game's downloads remained relatively steady with a slight decrease towards the end of December. The revenue for Snake VS Block remained modest, with the final week's earnings close to 300 USD.
Breaker Fun - Rescue Adventure from Amazbit, despite not generating revenue in the early weeks of Q4, saw a noteworthy rise in downloads, especially in mid-November, reaching over 68K. The weekly active users for the game showed a significant increase, peaking at over 109K in late November.
Lastly, Loop Games A.S.'s Balls Master: Brick Breaker experienced a drop in downloads, dipping to around 10K by the end of December. The weekly active users for Balls Master followed a similar downward trend, ending the quarter with just over 64K users. Revenue for the game showed a decline in November but stabilized at around 3K USD by the year's end.
For more detailed insights and data-driven analysis, readers can explore the comprehensive metrics on Sensor Tower.